Search found 416 matches
- Mon Oct 26, 2015 3:31 am
- Forum: General Development
- Topic: Working on a MUD engine
- Replies: -1
- Views: 8596
Re: Working on a MUD engine
What tech are you using?
- Mon Oct 26, 2015 3:22 am
- Forum: General Development
- Topic: "And I can't fight this feeling anymore"
- Replies: -1
- Views: 4233
Re: "And I can't fight this feeling anymore"
A feeling I'm sure you're all very intimate with, I've recently had a burning desire to make something (whether it be a game, program, module, etc.). I'm dying to stretch my programming muscles since I'm only taking theory based programming classes right now, and I have no idea how to pinpoint exac...
Re: Allegro?
Do agree that it seems kinda bad.Chromeozone wrote:Sorry yeah library.. Uni is killing me at the moment so many deadlines going on:( thanks for links though :3
Re: Allegro?
Thanks, I guess Uni is slowly paying offvitinho444 wrote:I couldn't have said better
Nice one Liam
Re: Allegro?
I'm assuming the library you need to use is this http://alleg.sourceforge.net/readme.html . I have no experience with it but i think i can point you in the right direction with it. Allegro is a library not a programming language, you will be programming in C++ to use the Allegro library. And you wil...
Re: Rarro
Hey Jack I still lurk!
- Sat Feb 14, 2015 1:39 am
- Forum: Off-Topic
- Topic: What other coding forums do you visit?
- Replies: -1
- Views: 3771
Re: What other coding forums do you visit?
Does stack overflow count? Saved my ass more times than i would like to admit,
Re: Rarro
This a very strange thread.
- Sat Feb 14, 2015 1:00 am
- Forum: Coding
- Topic: Why Java? Why C?
- Replies: -1
- Views: 15437
Re: Why Java? Why C?
If you are just starting to learn programming, what matters is not getting bogged down with the tools, and instead see the results of your hard work quickly. I recommend downloading Unity3D and starting out with C# or Installing something like Corona SDK and using LUA. (XNA was also a great C# libra...
- Wed Feb 11, 2015 12:30 am
- Forum: General Development
- Topic: How would you do a craft system?
- Replies: -1
- Views: 8752
Re: How would you do a craft system?
I had in mind that, but my game is online. Imagine you are building yourself a wood rocket launcher ( :lol: ) and you have all the rare items gathered on the floor, ready to assemble. Then a player comes and steals you 1 stick for his axe or whatever... You think that's cool? :D For a survival game...