Search found 181 matches

by coolbloke1324
Mon Nov 04, 2013 7:18 am
Forum: HTML5/Web Engines
Topic: Set Interval only run once
Replies: -1
Views: 927

Re: Set Interval only run once

Set interval is not "run by the engine", it's a javascript native method. Have you checked your console log for errors?

Dont forget we have moved to a new forum http://www.isogenicengine.com/forum
by coolbloke1324
Sat Nov 02, 2013 5:02 pm
Forum: HTML5/Web Engines
Topic: Isometric Depth is not Working Properly
Replies: -1
Views: 2560

Re: Isometric Depth is not Working Properly

Hey ya. Each entity needs to have its own defined bounds cuboid that properly extends to the image visually. This is how the engine knows to depth sort objects in the correct order.
by coolbloke1324
Sun Oct 27, 2013 12:27 pm
Forum: HTML5/Web Engines
Topic: mouse hit over 3d entities
Replies: -1
Views: 988

Re: mouse hit over 3d entities

alex_king92 wrote:Found! xD Really great update!
Thanks :)
by coolbloke1324
Wed Oct 23, 2013 8:11 pm
Forum: HTML5/Web Engines
Topic: Rendering to parts of the html
Replies: -1
Views: 731

Re: Rendering to parts of the html

No problem! :)

Don't forget that the new official forum is now available at http://www.isogenicengine.com/forum

Thanks!

(Link on our homepage is changing very soon - couple of minutes away :))
by coolbloke1324
Wed Oct 23, 2013 8:00 pm
Forum: HTML5/Web Engines
Topic: New Official Forum - http://www.isogenicengine.com/forum
Replies: -1
Views: 4063

New Official Forum - http://www.isogenicengine.com/forum

Hey everyone, Just a quick heads up that we now have a new official forum for Isogenic Game Engine available at: http://www.isogenicengine.com/forum The board here at indie-resource.com will remain open thanks to the admin staff here but if you are looking for official support you can find it at the...
by coolbloke1324
Wed Oct 23, 2013 7:58 pm
Forum: HTML5/Web Engines
Topic: Rendering to parts of the html
Replies: -1
Views: 731

Re: Rendering to parts of the html

Hey ya,

There is an example in the repo for that 1.1.2-startup-offset-canvas.

Let me know how you get on with it! Specifically, look at the index.html file to see how the canvas is created and then in client.js to see how it is referenced.
by coolbloke1324
Wed Oct 23, 2013 6:31 pm
Forum: HTML5/Web Engines
Topic: progress preloader
Replies: -1
Views: 4015

Re: progress preloader

Hey ya!

You have to install the engine's required modules first. If you look at the readme.md or the repo's front page on GitHub it explains how to install the engine via NPM.
by coolbloke1324
Wed Oct 23, 2013 6:58 am
Forum: HTML5/Web Engines
Topic: progress preloader
Replies: -1
Views: 4015

Re: progress preloader

Oh I see you are talking about the engine filed themselves. .. there will only be 1 file once you deploy your game. The deploy system packs all the features you are using and your game script into 1 file called game.js. you can read about deploy in the docs section of the main site.
by coolbloke1324
Wed Oct 23, 2013 6:55 am
Forum: HTML5/Web Engines
Topic: progress preloader
Replies: -1
Views: 4015

Re: progress preloader

If the files are all javascript files you could use ige.requireScript()... I think that Will add them to the loading count but dont have computer access at the moment so cannot check that for sure :)
by coolbloke1324
Wed Oct 23, 2013 6:51 am
Forum: HTML5/Web Engines
Topic: mouse hit over 3d entities
Replies: -1
Views: 988

Re: mouse hit over 3d entities

Hey ya. Yes that should be fine. This version has been tested and it did not break any existing functionality.

The dev branch will be merged into master next week.

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