Set interval is not "run by the engine", it's a javascript native method. Have you checked your console log for errors?
Dont forget we have moved to a new forum http://www.isogenicengine.com/forum
Search found 181 matches
- Mon Nov 04, 2013 7:18 am
- Forum: HTML5/Web Engines
- Topic: Set Interval only run once
- Replies: -1
- Views: 958
- Sat Nov 02, 2013 5:02 pm
- Forum: HTML5/Web Engines
- Topic: Isometric Depth is not Working Properly
- Replies: -1
- Views: 2644
Re: Isometric Depth is not Working Properly
Hey ya. Each entity needs to have its own defined bounds cuboid that properly extends to the image visually. This is how the engine knows to depth sort objects in the correct order.
- Sun Oct 27, 2013 12:27 pm
- Forum: HTML5/Web Engines
- Topic: mouse hit over 3d entities
- Replies: -1
- Views: 1045
Re: mouse hit over 3d entities
Thanksalex_king92 wrote:Found! xD Really great update!
- Wed Oct 23, 2013 8:11 pm
- Forum: HTML5/Web Engines
- Topic: Rendering to parts of the html
- Replies: -1
- Views: 769
Re: Rendering to parts of the html
No problem!
Don't forget that the new official forum is now available at http://www.isogenicengine.com/forum
Thanks!
(Link on our homepage is changing very soon - couple of minutes away )
Don't forget that the new official forum is now available at http://www.isogenicengine.com/forum
Thanks!
(Link on our homepage is changing very soon - couple of minutes away )
- Wed Oct 23, 2013 8:00 pm
- Forum: HTML5/Web Engines
- Topic: New Official Forum - http://www.isogenicengine.com/forum
- Replies: -1
- Views: 4239
New Official Forum - http://www.isogenicengine.com/forum
Hey everyone, Just a quick heads up that we now have a new official forum for Isogenic Game Engine available at: http://www.isogenicengine.com/forum The board here at indie-resource.com will remain open thanks to the admin staff here but if you are looking for official support you can find it at the...
- Wed Oct 23, 2013 7:58 pm
- Forum: HTML5/Web Engines
- Topic: Rendering to parts of the html
- Replies: -1
- Views: 769
Re: Rendering to parts of the html
Hey ya,
There is an example in the repo for that 1.1.2-startup-offset-canvas.
Let me know how you get on with it! Specifically, look at the index.html file to see how the canvas is created and then in client.js to see how it is referenced.
There is an example in the repo for that 1.1.2-startup-offset-canvas.
Let me know how you get on with it! Specifically, look at the index.html file to see how the canvas is created and then in client.js to see how it is referenced.
- Wed Oct 23, 2013 6:31 pm
- Forum: HTML5/Web Engines
- Topic: progress preloader
- Replies: -1
- Views: 4189
Re: progress preloader
Hey ya!
You have to install the engine's required modules first. If you look at the readme.md or the repo's front page on GitHub it explains how to install the engine via NPM.
You have to install the engine's required modules first. If you look at the readme.md or the repo's front page on GitHub it explains how to install the engine via NPM.
- Wed Oct 23, 2013 6:58 am
- Forum: HTML5/Web Engines
- Topic: progress preloader
- Replies: -1
- Views: 4189
Re: progress preloader
Oh I see you are talking about the engine filed themselves. .. there will only be 1 file once you deploy your game. The deploy system packs all the features you are using and your game script into 1 file called game.js. you can read about deploy in the docs section of the main site.
- Wed Oct 23, 2013 6:55 am
- Forum: HTML5/Web Engines
- Topic: progress preloader
- Replies: -1
- Views: 4189
Re: progress preloader
If the files are all javascript files you could use ige.requireScript()... I think that Will add them to the loading count but dont have computer access at the moment so cannot check that for sure
- Wed Oct 23, 2013 6:51 am
- Forum: HTML5/Web Engines
- Topic: mouse hit over 3d entities
- Replies: -1
- Views: 1045
Re: mouse hit over 3d entities
Hey ya. Yes that should be fine. This version has been tested and it did not break any existing functionality.
The dev branch will be merged into master next week.
The dev branch will be merged into master next week.