Did consider it for my RTS game a long time ago... didn't test it though.
It looks good for a quick prototype..
Search found 106 matches
- Fri Nov 25, 2011 8:27 am
- Forum: General Development
- Topic: Spring - Open source RTS engine
- Replies: -1
- Views: 686
- Fri Nov 25, 2011 8:26 am
- Forum: Game Design
- Topic: RTS Game Design Document
- Replies: -1
- Views: 2171
Re: RTS Game Design Document
Thanks metacatdud....
I did read a bit about node.js, but never ventured into it. Thanks for the advice and the recipe..![Wink ;)](./images/smilies/icon_e_wink.gif)
Am hoping to make it a PC game, so let's see..
I did read a bit about node.js, but never ventured into it. Thanks for the advice and the recipe..
![Wink ;)](./images/smilies/icon_e_wink.gif)
Am hoping to make it a PC game, so let's see..
- Fri Nov 25, 2011 7:02 am
- Forum: Game Design
- Topic: RTS Game Design Document
- Replies: -1
- Views: 2171
Re: RTS Game Design Document
Jackolantern, thanks for your nice words and advice. The thought of turning it in a bbg did cross my mind a couple of times, but I didn't pursue it.
hallsofvallhalla - thanks. I did watch the first 2 videos. Will follow up on the rest. Keep up the great work.
hallsofvallhalla - thanks. I did watch the first 2 videos. Will follow up on the rest. Keep up the great work.
- Wed Nov 23, 2011 4:10 pm
- Forum: Say Hello
- Topic: Hi! programmer here in c#
- Replies: -1
- Views: 1444
Re: Hi! programmer here in c#
Sent you a PM.
- Wed Nov 23, 2011 2:49 pm
- Forum: Say Hello
- Topic: Hi! programmer here in c#
- Replies: -1
- Views: 1444
Re: Hi! programmer here in c#
Am looking for a coder familiar with C# for my game. Would you be interested in joining?lucius wrote:Good to know. In my opinion C# is easy to use and learn and IDE for it is free. XNA is also easy to use and learn (if you know C#) and its free too. So that maybe the reason.
- Wed Nov 23, 2011 2:48 pm
- Forum: Say Hello
- Topic: Hi! programmer here in c#
- Replies: -1
- Views: 1444
Re: Hi! programmer here in c#
Sounds cool. Do you plan to use XNA?hallsofvallhalla wrote:I may be putting some "build a game in c# tutorials together later. Need to finish up a few series first.
I have not completed the RTS game tuts, are they complete?
- Wed Nov 23, 2011 7:33 am
- Forum: Announcements and Site Discussion
- Topic: THANKS!!!!!
- Replies: -1
- Views: 887
Re: THANKS!!!!!
Been a member of this forum for less than a week and I find it amazing..
Keep up the good work!
![Smile :)](./images/smilies/icon_e_smile.gif)
Keep up the good work!
- Tue Nov 22, 2011 7:55 pm
- Forum: Beginner Help and Support
- Topic: time based game functions
- Replies: -1
- Views: 733
Re: time based game functions
Well, that's exactly what I meant, but you typed it much better than I did (even with your lack of sleep excuse) ;) Crons consume too much of server resources. Only update what is needed, when it is needed. If we assume we just use cron jobs, how would that work in the scenario that you proposed (fo...
- Tue Nov 22, 2011 5:55 pm
- Forum: Project Showoff Tier I
- Topic: First Game
- Replies: -1
- Views: 2090
Re: First Game
Amazing idea! I play in one text based cricket-management game, currently. Your game still has a few bugs...but I love the fact that you have a graphical view going on. You need to have a page so that managers/users can place their game orders and simulate the results against opponents. I'm sure you...
- Tue Nov 22, 2011 3:33 am
- Forum: Say Hello
- Topic: Hi! programmer here in c#
- Replies: -1
- Views: 1444
Re: Hi! programmer here in c#
welcome.
you could also have a look at the NeoAxis engine. it too uses C#
you could also have a look at the NeoAxis engine. it too uses C#