Search found 54 matches
- Mon Feb 23, 2015 5:42 am
- Forum: HTML5/Web Engines
- Topic: web audio oscillator.type issue
- Replies: -1
- Views: 4617
Re: web audio oscillator.type issue
Basically sound relates to the waveforms shape which dictates the amplitude and pitch of the sound being produced because Obviously sound IS waves. the Y axis dictate amplitude(volume) while the X axis controls pitch (how far apart the peaks and valleys are) For example, Sine waves are very smooth r...
- Mon Feb 23, 2015 4:30 am
- Forum: HTML5/Web Engines
- Topic: web audio oscillator.type issue
- Replies: -1
- Views: 4617
Re: web audio oscillator.type issue
Thanks Jack! Yeah, I figured it out by doing what I should have done initially - console.log() it.... :lol: And yeah, since I first found out about Web Audio listening to Chris Wilson's Google talks and seeing some of the projects he's done, it really impressed me. People have done some amazing thin...
- Mon Feb 23, 2015 1:04 am
- Forum: HTML5/Web Engines
- Topic: web audio oscillator.type issue
- Replies: -1
- Views: 4617
Re: web audio oscillator.type issue
I figured it out finally! It was so simple, but extremely annoying. The wF Object was attempting to change the oscillators type to Sine,Square,Sawtooth,Triangle as opposed to the proper syntax being lowercase (sine,square,sawooth,triangle).
- Sat Feb 21, 2015 3:38 am
- Forum: HTML5/Web Engines
- Topic: web audio oscillator.type issue
- Replies: -1
- Views: 4617
Re: web audio oscillator.type issue
Yeah, I'd really appreciate some feedback on this, I can't seem to figure it out. As of right now, I've put it on hold and started working on taking out redundant functions across the oscillators in exchange for jquery's .each() method which has seemed to help cut down a couple other bugs I came acr...
- Fri Feb 20, 2015 8:10 am
- Forum: HTML5/Web Engines
- Topic: web audio oscillator.type issue
- Replies: -1
- Views: 4617
web audio oscillator.type issue
I'm currently working with Web Audio for creating a simple synth like project in the brower and implementing controls for the Oscillators via Jquery/JqueryUI. Everything works exactly as it should except for the Waveform Slider. You are supposed to be able to switch between a Sine (default), Square,...
- Wed Oct 22, 2014 7:13 am
- Forum: Beginner Help and Support
- Topic: Could anyone help me find what's wrong with this script?
- Replies: -1
- Views: 839
Could anyone help me find what's wrong with this script?
Hey guys, been awhile since I posted on here, but I figured if anyone could help me figure this out, it'd be you lot. :lol: I'm working on a little text based javascript game and I've been using chromes Javascript console for the output. The 'game' works off a series of methods written into an objec...
- Thu Oct 11, 2012 2:09 am
- Forum: Coding
- Topic: Javascript with JSON, HTML5, & CSS/CSS3 - RPG game??
- Replies: -1
- Views: 1110
Re: Javascript with JSON, HTML5, & CSS/CSS3 - RPG game??
I'm not quite sure about JSON.parse but, I know you can use eval() in Unity. I just don't know A. if this is all even possible and if so, how it would run and B. how I could keep the code organized. If I do it this way their's going to be A LOT of JSON objects. Could I write & save them as array...
- Wed Oct 10, 2012 7:19 am
- Forum: Coding
- Topic: Javascript with JSON, HTML5, & CSS/CSS3 - RPG game??
- Replies: -1
- Views: 1110
Javascript with JSON, HTML5, & CSS/CSS3 - RPG game??
Hey guys, I've been working on (in my opinion) a pretty solid rpg game idea but......I have a few issues... I'm pretty good with javascript and I know how to properly code and design a pretty basic JSON document layouts but I'm still pretty new to it. I wanted to do it as a text based RPG with graph...
- Sat Aug 25, 2012 11:58 pm
- Forum: 3d Engines
- Topic: FPS X10?
- Replies: -1
- Views: 15442
Re: FPS X10?
Well.. I would like to have some kind of demo, i downloaded Model Packs from FPS Creator (cracked but wait i will pay if it fits nice of course) but i can't convert from .X to .FBX -.- In Unity Store they have things that i would like.. but what if they dont work or i can't set them up? ... That's ...
- Sat Aug 25, 2012 4:36 am
- Forum: 3d Engines
- Topic: FPS X10?
- Replies: -1
- Views: 15442
Re: FPS X10?
Jacko i have the same problem with you, i suck at modelling and animation but i still know how to code, so i do that part, then make some basic models like cubes to identify objects and then when i got the models ready from a freelancer or a friend i change them. Look at minecraft.. Its a cubic wor...