Search found 15 matches
- Wed Feb 19, 2014 3:01 pm
- Forum: Resources
- Topic: Questions about sprites/background scenery
- Replies: -1
- Views: 1683
Re: Questions about sprites/background scenery
A general take on the usage of digital property: In the spirit of agile development - I would use anything at your disposal so you can get the game in a playable state earlier. Over time, you can create your own art, music, etc. to incorporate into the game, but the first thing we HAVE to know about...
- Tue Feb 18, 2014 3:56 pm
- Forum: Tutorials
- Topic: Screencast game dev
- Replies: -1
- Views: 559
Re: Screencast game dev
For sure. The one thing that I hope for (if I follow through) is that the game would turn into a community project of sorts. Using feedback to help shape the game.
- Tue Feb 18, 2014 3:44 pm
- Forum: Tutorials
- Topic: Screencast game dev
- Replies: -1
- Views: 559
Screencast game dev
Hey all, Long time. I wanted to stop in and ask you all a quick question: If I were to start screencasting the design and development of my game, would people watch? When I was trying to learn more about 2d game engines, game design, dev etc. I looked and looked for quality content out there (in fac...
- Fri Apr 12, 2013 3:22 pm
- Forum: Say Hello
- Topic: ReloopAudio - Hey new to these parts!
- Replies: -1
- Views: 894
Re: ReloopAudio - Hey new to these parts!
Good to meet ya!
- Tue Apr 09, 2013 2:36 pm
- Forum: Impact and Node/Socket.io
- Topic: Impact and Node.js Video #3
- Replies: -1
- Views: 8244
Re: Impact and Node.js Video #3
My first venture into character mechanics. Would love some suggestions on how to make it better: My version of 8 directional movement (no animations yet). if( ig.input.state('left') && ismove != 1 && ismove != 2 && ismove !=3 ) { if (ig.input.state('up') ) { this.vel.x = -thi...
- Tue Apr 09, 2013 4:11 am
- Forum: Programs/Assets/Libs/Open Source/Ect...
- Topic: Pixel Resolution
- Replies: -1
- Views: 4153
Re: Pixel Resolution
I'll look into it. Thanks!
- Tue Apr 09, 2013 1:33 am
- Forum: Programs/Assets/Libs/Open Source/Ect...
- Topic: Pixel Resolution
- Replies: -1
- Views: 4153
Re: Pixel Resolution
Yeah, AJAX (or WebSockets if you need them super fast) is the way that "infinite loading" is handled. It is how Google Maps and similar sites are handled, where you can zoom right in on the street view and then keep scrolling across the entire country if you were so patient. A map of that...
- Mon Apr 08, 2013 2:43 pm
- Forum: Programs/Assets/Libs/Open Source/Ect...
- Topic: Pixel Resolution
- Replies: -1
- Views: 4153
Re: Pixel Resolution
it depends on the canvas size. 8x8 is large array for a 400 x 400. 2500 indexes. If you are doing a top down RPG then your view size might be 400 x 400 but your map size is going to be something like 2000x2000 which is an array of 62,000. Not saying it cant be done just be careful about memory. Wou...
- Mon Apr 08, 2013 2:41 pm
- Forum: Programs/Assets/Libs/Open Source/Ect...
- Topic: Pixel Resolution
- Replies: -1
- Views: 4153
Re: Pixel Resolution
It should be available through tablet and small for mobile using Impact (I'm assuming).Jackolantern wrote:What platform are you referring to? PC gaming or something more mobile?
- Mon Apr 08, 2013 1:54 pm
- Forum: Off-Topic
- Topic: unreal engines meets mozilla.
- Replies: -1
- Views: 253
Re: unreal engines meets mozilla.
Very cool, and timely. I am working to convince our company to move away from Flash to HTML. This is an impressive "See what I'm talking about" video.
Cheers!
Cheers!