Search found 15 matches

by TwoDMayhem
Wed Feb 19, 2014 3:01 pm
Forum: Resources
Topic: Questions about sprites/background scenery
Replies: -1
Views: 1683

Re: Questions about sprites/background scenery

A general take on the usage of digital property: In the spirit of agile development - I would use anything at your disposal so you can get the game in a playable state earlier. Over time, you can create your own art, music, etc. to incorporate into the game, but the first thing we HAVE to know about...
by TwoDMayhem
Tue Feb 18, 2014 3:56 pm
Forum: Tutorials
Topic: Screencast game dev
Replies: -1
Views: 559

Re: Screencast game dev

:) For sure. The one thing that I hope for (if I follow through) is that the game would turn into a community project of sorts. Using feedback to help shape the game.
by TwoDMayhem
Tue Feb 18, 2014 3:44 pm
Forum: Tutorials
Topic: Screencast game dev
Replies: -1
Views: 559

Screencast game dev

Hey all, Long time. I wanted to stop in and ask you all a quick question: If I were to start screencasting the design and development of my game, would people watch? When I was trying to learn more about 2d game engines, game design, dev etc. I looked and looked for quality content out there (in fac...
by TwoDMayhem
Fri Apr 12, 2013 3:22 pm
Forum: Say Hello
Topic: ReloopAudio - Hey new to these parts!
Replies: -1
Views: 894

Re: ReloopAudio - Hey new to these parts!

Good to meet ya!
by TwoDMayhem
Tue Apr 09, 2013 2:36 pm
Forum: Impact and Node/Socket.io
Topic: Impact and Node.js Video #3
Replies: -1
Views: 8244

Re: Impact and Node.js Video #3

My first venture into character mechanics. Would love some suggestions on how to make it better: My version of 8 directional movement (no animations yet). if( ig.input.state('left') && ismove != 1 && ismove != 2 && ismove !=3 ) { if (ig.input.state('up') ) { this.vel.x = -thi...
by TwoDMayhem
Tue Apr 09, 2013 4:11 am
Forum: Programs/Assets/Libs/Open Source/Ect...
Topic: Pixel Resolution
Replies: -1
Views: 4153

Re: Pixel Resolution

I'll look into it. Thanks!
by TwoDMayhem
Tue Apr 09, 2013 1:33 am
Forum: Programs/Assets/Libs/Open Source/Ect...
Topic: Pixel Resolution
Replies: -1
Views: 4153

Re: Pixel Resolution

Yeah, AJAX (or WebSockets if you need them super fast) is the way that "infinite loading" is handled. It is how Google Maps and similar sites are handled, where you can zoom right in on the street view and then keep scrolling across the entire country if you were so patient. A map of that...
by TwoDMayhem
Mon Apr 08, 2013 2:43 pm
Forum: Programs/Assets/Libs/Open Source/Ect...
Topic: Pixel Resolution
Replies: -1
Views: 4153

Re: Pixel Resolution

it depends on the canvas size. 8x8 is large array for a 400 x 400. 2500 indexes. If you are doing a top down RPG then your view size might be 400 x 400 but your map size is going to be something like 2000x2000 which is an array of 62,000. Not saying it cant be done just be careful about memory. Wou...
by TwoDMayhem
Mon Apr 08, 2013 2:41 pm
Forum: Programs/Assets/Libs/Open Source/Ect...
Topic: Pixel Resolution
Replies: -1
Views: 4153

Re: Pixel Resolution

Jackolantern wrote:What platform are you referring to? PC gaming or something more mobile? :)
It should be available through tablet and small for mobile using Impact (I'm assuming).
by TwoDMayhem
Mon Apr 08, 2013 1:54 pm
Forum: Off-Topic
Topic: unreal engines meets mozilla.
Replies: -1
Views: 253

Re: unreal engines meets mozilla.

Very cool, and timely. I am working to convince our company to move away from Flash to HTML. This is an impressive "See what I'm talking about" video. ;)

Cheers!

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