Search found 217 matches
- Sun May 06, 2012 4:32 am
- Forum: Project Showoff Tier I
- Topic: Apotheosis
- Replies: -1
- Views: 4838
Re: Apotheosis
Nope, were actually working on it being a client game. Thats why its taking so long.
- Fri May 04, 2012 5:40 am
- Forum: Project Showoff Tier I
- Topic: Apotheosis
- Replies: -1
- Views: 4838
Re: Apotheosis
Hello everyone! Long time no see. College has been in my way of working on the game. As a result not much hard progress has been made. But that doesn't mean work hasn't been done. We've come very far in the concepts and most of the inner workings of the game are at least on paper. Everything from ab...
- Sat Oct 22, 2011 7:00 am
- Forum: Art Showoff
- Topic: Apotheosis human model.
- Replies: -1
- Views: 4694
Re: Apotheosis human model.
Hell yah, after i master game design i'm going to be a fashion designer.
Good thing you can never truely master game design. . . Always something new to learn.

Good thing you can never truely master game design. . . Always something new to learn.
- Sat Oct 22, 2011 6:18 am
- Forum: Art Showoff
- Topic: Apotheosis human model.
- Replies: -1
- Views: 4694
Re: Apotheosis human model.
Sorry for the lack of updates, lack of time but i've been working on it, i got some updated footage. . . . and box pants!!!
- Tue Sep 06, 2011 10:22 am
- Forum: Recruitment
- Topic: Outernet team
- Replies: -1
- Views: 7309
Re: Outernet team
So What is the overall feel of the game is it like a starcraft like senery, or its more like what you'd see like on starwars. I'd be nice if you had a backstory posted somewere. I hate endering a project midway becuase i don't know what the devs are thinking.
- Tue Sep 06, 2011 6:22 am
- Forum: Recruitment
- Topic: Outernet team
- Replies: -1
- Views: 7309
Re: Outernet team
Well if you tell me what you need, i can try to do some of it in my spare time at school.
- Mon Sep 05, 2011 8:16 am
- Forum: Art Showoff
- Topic: Apotheosis human model.
- Replies: -1
- Views: 4694
Re: Apotheosis human model.
Yah i must say, i like doing non-human models better. I think the poly count is way too high for me to use in the game too.
- Sun Sep 04, 2011 7:22 am
- Forum: Recruitment
- Topic: Outernet team
- Replies: -1
- Views: 7309
Re: Outernet team
Yah doodads and such projects that i might be able to do in a few hours. Right now i'm trying to learn fire, and finish my human model, but besides that i'm open to help a bit.
- Sat Sep 03, 2011 6:26 pm
- Forum: Art Showoff
- Topic: Apotheosis human model.
- Replies: -1
- Views: 4694
Re: Apotheosis human model.
I have been, the eyes are proveing to be very dificult so i'm moveing onto hands
- Sat Sep 03, 2011 8:35 am
- Forum: Recruitment
- Topic: Outernet team
- Replies: -1
- Views: 7309
Re: Outernet team
Then again i still need some practice. So i might be willing to do some small stuff in my spare time.